MacOS-MacAPP loads the UI main interface through pure code without relying on storyboard/xib (2023)

I downloaded a lot of MacOS-side APP open source projects and codes on the Internet, and found that the UI is basically loaded through storyBoard or xib; using storyBoard or xib also has pitfalls. For details, refer to MacOS-MacAPP using Main.storyboard to start the view program stepping on pitfalls

But I want to create the main UIWindow in AppDelegate like the iPhone, and then set a custom rootViewController, as shown below:

MacOS-MacAPP loads the UI main interface through pure code without relying on storyboard/xib (1)

MacOS-MacAPP loads the UI main interface through pure code without relying on storyboard/xib (2)

After searching on the Internet for a long time, I found that there are too few reference materials, but the hard work pays off, the blogger finally solved it

How do we load the UI main interface through pure code without relying on storyboard/xib?

1. Delete the Main.storyboard or xib file in the project

To delete the Main storyboard file base name in the project Info.plist: Specify the storyboard file name loaded when the app starts; Main nib file base name: Specify the xib file name loaded when the app starts

After Xcode11, in addition to the same as before, delete the StoryboardName of SceneDelegate in the project Info.plist

For details, please refer to the blog iOS-Xcode11: Delete the default Main.storyBoard, custom UIWindow cannot be processed in AppDelegate, add SceneDelegate agent

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2. Completely pure code needs to modify the main.m file. For details, please refer to the blog iOS-main.m file

Check out the APPmain.m file code of macOS here:

#import <Cocoa/Cocoa.h>int main(int argc, const char * argv[]) { @autoreleasepool { // Setup code that might create autoreleased objects goes here. } return NSApplicationMain(argc, argv);}

Start the project to run the breakpoint as follows:

MacOS-MacAPP loads the UI main interface through pure code without relying on storyboard/xib (3)

We need to create the application NSApplication and proxy AppDelegate by ourselves, then set the proxy, and start and run the application

#import <Cocoa/Cocoa.h>#import "AppDelegate.h"int main(int argc, const char * argv[]) { @autoreleasepool { //创建应用 NSApplication *application = [NSApplication sharedApplication]; //创建代理 AppDelegate *appDelegate = [[AppDelegate alloc]init]; //配置应用代理 [application setDelegate:appDelegate]; //运行应用 [application run]; } return NSApplicationMain(argc, argv);}

If you don’t create an application setting proxy here, you will find that when you start and run the program, the breakpoint will not enter the method in AppDelegate at all - (void)applicationDidFinishLaunching:(NSNotification *)aNotification;

However, the UI loaded through the Main.storyboard or xib file will enter, so they create the application, set the agent and run the application by default; they execute the main method, and when the APP runs, it first creates an NSApplication instance to load the storyboard/xib file. Create a custom menu/window in the storyboard/xib file. NSApplication is the AppDelegate proxy. Therefore, the applicationDidFinishLaunching method in AppDelegate will be executed to perform some custom initialization

MacOS-MacAPP loads the UI main interface through pure code without relying on storyboard/xib (4)

3. Set a custom NSWindow in AppDelegate

#import "AppDelegate.h"@interface AppDelegate ()@property (strong, nonatomic) NSWindow *window;@end@implementation AppDelegate- (void)applicationDidFinishLaunching:(NSNotification *)aNotification { NSRect frame = CGRectMake(0, 0, 300, 400); NSUInteger style = NSTitledWindowMask | NSClosableWindowMask | NSMiniaturizableWindowMask | NSWindowStyleMaskResizable; /* contentRect: frame styleMask: 窗口风格 backing: 窗口绘制缓存模式 defer: 延迟创建还是立马创建 */ self.window = [[NSWindow alloc] initWithContentRect:frame styleMask:style backing:NSBackingStoreBuffered defer:YES]; self.window.title = @"My Window"; self.window.backgroundColor = [NSColor redColor]; //窗口居中 [self.window center]; //窗口显示 [self.window makeKeyAndOrderFront:self];}- (void)applicationWillTerminate:(NSNotification *)aNotification { // Insert code here to tear down your application}@end

Here, there is still a big difference between creating an NSWindow class and creating a UIView in iOS. It not only needs to set the frame (initWithFrame: method), but also needs to set the styleMask parameter to confirm the window style (- (instancetype)initWithContentRect:(NSRect )contentRect styleMask:(NSWindowStyleMask)style backing:(NSBackingStoreType)backingStoreType defer:(BOOL)flag NS_DESIGNATED_INITIALIZER)

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(1)contentRect:frame

(2) styleMask: window style

typedef NS_OPTIONS(NSUInteger, NSWindowStyleMask) { NSWindowStyleMaskBorderless = 0, //没有顶部titilebar边框 NSWindowStyleMaskTitled = 1 << 0, //有顶部titilebar边框 NSWindowStyleMaskClosable = 1 << 1, //带有关闭按钮 NSWindowStyleMaskMiniaturizable = 1 << 2, //带有最小化按钮 NSWindowStyleMaskResizable= 1 << 3, //恢复按钮 /* Specifies a window with textured background. Textured windows generally don't draw a top border line under the titlebar/toolbar. To get that line, use the NSUnifiedTitleAndToolbarWindowMask mask. */ NSWindowStyleMaskTexturedBackground API_DEPRECATED("Textured window style should no longer be used", macos(10.2, 11.0)) = 1 << 8, //带纹理背景的window,文字,标题栏没有边框线。如果需要线,要使用 NSUnifiedTitleAndToolbarWindowMask /* Specifies a window whose titlebar and toolbar have a unified look - that is, a continuous background. Under the titlebar and toolbar a horizontal separator line will appear. */ NSWindowStyleMaskUnifiedTitleAndToolbar = 1 << 12, //标题栏和toolBar 下有统一的分割线 /* When set, the window will appear full screen. This mask is automatically toggled when toggleFullScreen: is called. */ NSWindowStyleMaskFullScreen API_AVAILABLE(macos(10.7)) = 1 << 14, //全屏显示 /* If set, the contentView will consume the full size of the window; it can be combined with other window style masks, but is only respected for windows with a titlebar. Utilizing this mask opts-in to layer-backing. Utilize the contentLayoutRect or auto-layout contentLayoutGuide to layout views underneath the titlebar/toolbar area. */ NSWindowStyleMaskFullSizeContentView API_AVAILABLE(macos(10.10)) = 1 << 15, //contentView会充满整个窗口 /* 下面样式只适用于NSPanel及其子类 */ /* The following are only applicable for NSPanel (or a subclass thereof) */ NSWindowStyleMaskUtilityWindow= 1 << 4, NSWindowStyleMaskDocModalWindow = 1 << 6, NSWindowStyleMaskNonactivatingPanel= 1 << 7, // Specifies that a panel that does not activate the owning application NSWindowStyleMaskHUDWindow API_AVAILABLE(macos(10.6)) = 1 << 13 // Specifies a heads up display panel //用于头部显示的panel };

(3) backing: cache mode for window drawing

/* Types of window backing stores. */typedef NS_ENUM(NSUInteger, NSBackingStoreType) { /* NSBackingStoreRetained and NSBackingStoreNonretained have effectively been synonyms of NSBackingStoreBuffered since OS X Mountain Lion. Please switch to the equivalent NSBackingStoreBuffered. */ NSBackingStoreRetained API_DEPRECATED_WITH_REPLACEMENT("NSBackingStoreBuffered", macos(10.0,10.13)) = 0, // 兼容老系统参数,基本很少用到 NSBackingStoreNonretained API_DEPRECATED_WITH_REPLACEMENT("NSBackingStoreBuffered", macos(10.0,10.13)) = 1, //不缓存直接绘制 NSBackingStoreBuffered = 2, //缓存绘制};

(4) defer: Indicates delayed creation or immediate creation

4. The running results are as follows:

MacOS-MacAPP loads the UI main interface through pure code without relying on storyboard/xib (5)

Of course, the above is just a simple example of using pure code to create an NSWindow as a code creation, so it is not perfect, and the NSWindow management view is directly created manually, and the scalability and maintainability are not very strong. recommend

MacOS-MacAPP loads the UI main interface through pure code without relying on storyboard/xib (6)

We can compare the storyboard/xib file to load the startup view. There is no menu bar on the interface, so we need to add the menu bar ourselves

storyboard

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MacOS-MacAPP loads the UI main interface through pure code without relying on storyboard/xib (7)

xib

MacOS-MacAPP loads the UI main interface through pure code without relying on storyboard/xib (8)

The effect we need is as above: (1) Customize the menu bar; (2) Create different scene Scene hierarchical management such as WindowController and ViewController

The main relationship between window controller and view controller is as follows:

MacOS-MacAPP loads the UI main interface through pure code without relying on storyboard/xib (9)

1. Create MainWindowController, inherit from NSWindowController, and configure its window and root view contentViewController in the init method

#import "MainWindowController.h"#import "MainViewController.h"@interface MainWindowController ()@property (nonatomic, strong)MainViewController *viewController;@end@implementation MainWindowController- (MainViewController *)viewController { if (!_viewController) { _viewController = [[MainViewController alloc]init]; } return _viewController;}- (instancetype)init{ if (self == [super init]) { /*窗口控制器NSWindowController 1、实际项目中不推荐手动创建管理NSWindow,手动创建需要维护NSWindowController和NSWindow之间的双向引用关系,带来管理复杂性 2、xib加载NSWindow 【1】显示window过程:(1)NSApplication运行后加载storyboard/xib文件(2)创建window对象(3)APP启动完成,使当前window成为keyWindow 【2】关闭window过程:(1)执行NSWindow的close方法(2)最后执行orderOut方法 3、storyboard加载NSWindow 【1】执行完NSWindow的init方法,没有依次执行orderFront,makeKey方法,直接执行makeKeyAndOrderFront方法(等价同时执行orderFront和makeKey方法) 【2】window显示由NSWindowController执行showWindow方法显示 4、NSWindowController和NSWindow关系;互相引用:NSWindowController强引用NSWindow,NSWindow非强引用持有NSWindowController的指针 【1】NSWindow.h中 @property (nullable, weak) __kindof NSWindowController *windowController; 【2】NSWindowController.h中 @property (nullable, strong) NSWindow *window; */ NSRect frame = CGRectMake(0, 0, 600, 400); NSUInteger style = NSTitledWindowMask | NSClosableWindowMask | NSMiniaturizableWindowMask | NSWindowStyleMaskResizable; self.window = [[NSWindow alloc]initWithContentRect:frame styleMask:style backing:NSBackingStoreBuffered defer:YES]; self.window.title = @"My Window"; //设置window self.window.windowController = self; [self.window setRestorable:NO]; //设置contentViewController self.contentViewController = self.viewController;// [self.window.contentView addSubview:self.viewController.view]; [self.window center]; } return self;}- (void)windowDidLoad { [super windowDidLoad]; // Implement this method to handle any initialization after your window controller's window has been loaded from its nib file.}@end

NSWindowController and NSWindow relationship; mutual reference: NSWindowController strongly references NSWindow, NSWindow non-strong reference holds a pointer to NSWindowController

(1) NSWindow.h

@property (nullable, weak) __kindof NSWindowController *windowController;

(2) in NSWindowController.h

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@property (nullable, strong) NSWindow *window;

Therefore, it is not recommended to manually create and manage NSWindow in actual projects. Manual creation needs to maintain the bidirectional reference relationship between NSWindowController and NSWindow. It is recommended that NSWindow be managed by an independent NSWindowController.

2. Create MainViewController, inherited from NSViewController

#import "MainViewController.h"@interface MainViewController ()@end@implementation MainViewController- (instancetype)initWithNibName:(NSNibName)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil{ self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil]; NSRect frame = CGRectMake(0, 0, 600, 400); NSView *view = [[NSView alloc]initWithFrame:frame]; self.view = view; [self setSUbViews]; return self;}- (void)setSUbViews { NSButton *button = [NSButton buttonWithTitle:@"Show " target:self action:@selector(showView:)]; button.frame = CGRectMake(200, 50, 100, 60); [button setButtonType:NSPushOnPushOffButton]; button.bezelStyle = NSRoundedBezelStyle; [self.view addSubview:button];}- (void)viewDidLoad { [super viewDidLoad];}- (void)showView:(NSButton *)button{ NSLog(@"点击我");}@end

The window must have a root view, contentView

The window controller NSWindowController and NSWindow are mutually referenced, and the content view contentView of NSWindow is NSView; when NSWindowController is configured with contentViewController, the view of NSViewController is finally the contentView of the window of NSWindowController, and the window where the view is located is the window of NSWindowController.

MacOS-MacAPP loads the UI main interface through pure code without relying on storyboard/xib (10)

3. In AppDelegate

#import "AppDelegate.h"#import "MainWindowController.h"@interface AppDelegate ()@property (nonatomic, strong)MainWindowController *windowController;@end@implementation AppDelegate- (void)applicationDidFinishLaunching:(NSNotification *)aNotification { // Insert code here to initialize your application [self.windowController showWindow:self];}- (void)applicationWillTerminate:(NSNotification *)aNotification { // Insert code here to tear down your application}- (MainWindowController *)windowController { if (!_windowController) { _windowController = [[MainWindowController alloc]init]; } return _windowController;}@end

4. Create a menu in main.m, create an application, and set a proxy

#import <Cocoa/Cocoa.h>#import "AppDelegate.h"NSMenu *mainMenu() { NSMenu *mainMenu = [NSMenu new]; //应用和File菜单 NSMenuItem *mainAppMainItem = [[NSMenuItem alloc]initWithTitle:@"Application" action:nil keyEquivalent:@""]; NSMenuItem *mainFileMenuItem = [[NSMenuItem alloc]initWithTitle:@"File" action:nil keyEquivalent:@""]; [mainMenu addItem:mainAppMainItem]; [mainMenu addItem:mainFileMenuItem]; //应用的子菜单 NSMenu *appMenu = [NSMenu new]; mainAppMainItem.submenu = appMenu; NSMenu *appServiceMenu = [NSMenu new]; NSApp.servicesMenu = appServiceMenu; [appMenu addItemWithTitle:@"About" action:nil keyEquivalent:@""]; [appMenu addItem:[NSMenuItem separatorItem]]; [appMenu addItemWithTitle:@"Preferences..." action:nil keyEquivalent:@""]; [appMenu addItem:[NSMenuItem separatorItem]]; [appMenu addItemWithTitle:@"Hide" action:@selector(hide:) keyEquivalent:@"h"]; NSMenuItem *hideOthersItem = [[NSMenuItem alloc]initWithTitle:@"Hide Others" action:@selector(hideOtherApplications:) keyEquivalent:@"h"]; hideOthersItem.keyEquivalentModifierMask = NSEventModifierFlagCommand + NSEventModifierFlagOption; [appMenu addItem:hideOthersItem]; [appMenu addItemWithTitle:@"Show All" action:@selector(unhideAllApplications:) keyEquivalent:@"h"]; [appMenu addItem:[NSMenuItem separatorItem]]; [appMenu addItemWithTitle:@"Services" action:nil keyEquivalent:@""].submenu = appServiceMenu; [appMenu addItem:[NSMenuItem separatorItem]]; [appMenu addItemWithTitle:@"Quit" action:@selector(terminate:) keyEquivalent:@"q"]; //File的子菜单 NSMenu *fileMenu = [[NSMenu alloc]initWithTitle:@"File"]; mainFileMenuItem.submenu = fileMenu; [fileMenu addItemWithTitle:@"New..." action:@selector(newDocument:) keyEquivalent:@"n"]; return mainMenu;}int main(int argc, const char * argv[]) { @autoreleasepool { // Setup code that might create autoreleased objects goes here. //创建应用 NSApplication *application = [NSApplication sharedApplication]; //创建代理 AppDelegate *appDelegate = [[AppDelegate alloc]init]; //配置应用代理 [application setDelegate:appDelegate]; //配置菜单 application.mainMenu = mainMenu(); //运行应用 [application run]; } return NSApplicationMain(argc, argv);}

Final running effect

MacOS-MacAPP loads the UI main interface through pure code without relying on storyboard/xib (11)

Of course, in order not to customize the menu bar, we can also load the startup UI through the Main.storyboard or xib file, but we need to delete the window in MainMenu.xib, or delete all the NSWindowController and NSViewController Scenes created by default under Main.storyboard (selected, Directly press the back key on the keyboard (❎ key), as follows, this is just to keep using the system menu

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MacOS-MacAPP loads the UI main interface through pure code without relying on storyboard/xib (12)

It is also necessary to pay special attention to the need to add the following code in MainWindowController.m: the same effect as the method initWithWindowNibName, so that the corresponding NSWindowController can be found by loading the nib file

//通过加载xib方式- (NSString*)windowNibName { return @"MainWindowController";// this name tells AppKit which nib file to use}

FAQs

How to create a macOS app without storyboard or XIB files? ›

Creating a macOS project
  1. Go to menu File > New > Project..., then select App under the macOS tab.
  2. Create a new macOS project. I choose Swift language and Storyboard as interface.
  3. Remove Storyboard-related file and information. In this case, delete Main. storyboard and the reference to Main.
Nov 1, 2021

What is the difference between XIB and storyboard in macOS? ›

Storyboards - this is a visual tool for laying out multiple application views and the transitions between them (segues). XIBs (or NIBs) - each XIB file corresponds to a single view element and can be laid out in the Interface Builder, making it a visual tool as well.

How to create iOS app without storyboard? ›

Navigate to the Info. Plist file on the left side. Under the keys, Application Scene Manifest > Scene Configuration > Application Session Role > Item 0 (Default Configuration), select the string “Storyboard Name” and delete it with the minus button.

How do I create an app without storyboard in Xcode? ›

You need to go to the "Build Settings" tab and search for the "UIKit Main Storyboard File Base Name" key. Then remove the key or set the value to empty. Or you can go to the "Info" tab and remove the key "Main storyboard file base name" ( UIMainStoryboardFile ).

How do I upload an IPA file to the App Store without Xcode? ›

Upload the app via Transporter
  1. Download the Transporter app here (available on the Mac App Store).
  2. Open Transporter from your computer, enter your Apple credentials and upload the . ipa file from Bravo.
  3. Click Deliver.

What can I use instead of application loader in Xcode? ›

Even though Application Loader has been inexplicably retired, there is an alternative solution, the command line tool altool , which has been available since at least Xcode 6. altool is a versatile utility which can notarize, verify, or upload an app.

Why do we use XIB? ›

One of the main reasons to use XIBs is to create custom and reusable views. But another main reason is to separate out the logic and make sure our functions do one thing and do it well.

What is better XIB or storyboard? ›

It is not to tell which one is the best. because which one is good to tell based on team requirement. If you are a single developer, it is good to use storyboard because it consumes less time. If the team consists of many developers, use xib, otherwise, it is not easy to merge the modules/tasks.

What is the difference between UIKit and storyboard? ›

UIKit is a built-in framework in iOS, in which important UI elements (Views and Controls) are implemented. XCode is an IDE just like Eclipse and Visual Studio. A storyboard itself is where you implement the the UI of your app (which can also be done via coding).

How do I remove storyboard from app? ›

Go to Application Target -> Build Settings -> Find the line: UIKit Main Storyboard File Base Name and remove the name of the storyboard.

How to build iOS app without code signing? ›

In the Project Navigator, select your project and open the "Build Settings" section of your project (and not any particular target). Under "Code Signing", find "Code Signing Identity" and for both Debug and Release modes set "Any iOS SDK" to "Don't Code Sign".

Can I use an iOS app without publishing? ›

Publishing an iOS app on the Apple App Store is not mandatory. As an app developer, you actually have multiple distribution methods to consider.

Do you need Xcode to build iOS apps? ›

To develop iOS apps, you need a Mac computer running the latest version of Xcode. Xcode is Apple's IDE (Integrated Development Environment) for both Mac and iOS apps. Xcode is the graphical interface you'll use to write iOS apps.

Can you develop on Mac without Xcode? ›

Non-native platforms, like Flutter or React Native, won't make iOS builds without Mac either. Storyboards can be edited only in Xcode, so development without Xcode means development without Storyboards. Alternative IDEs for iOS development require Xcode. You don't need to run it, but you should have it installed.

What is storyboard interface in Xcode? ›

A Storyboard in Xcode is a file which contains an empty canvas type screen. On it we can drag and drop all types of objects available in the object library of Xcode. We can create almost everything from controllers to text fields to images to table views to buttons, all this without writing even a single line of code.

Can you install IPA files without jailbreak? ›

AnyTrans is one of them that aid you to install . ipa App without jailbreak. The software is developed by iMobie to make it easy and fast for iOS users to manage and transfer their iDevice content to iPhone, Android device, and computer.

Can I install IPA files on Mac? ›

Install the IPA client on your Mac as a native (desktop) app

The IPA client can be installed directly on your computer and launched like your other Mac applications. You can place its app icon on your dock and/or on the desktop.

How do I get an IPA file for iOS app? ›

Building an . ipa File​
  1. Open your app project in Xcode.
  2. Select Generic iOS Device or Any iOS Device (arm64) as your project's device target.
  3. In the Product menu, select Clean.
  4. In the Product menu, select Archive. ...
  5. Select your app and click Export.
Mar 3, 2023

How to emulate iOS with Xcode? ›

How to Set Up the iOS Simulator in Xcode
  1. Open Xcode 12. However, you may choose any version of Xcode, as the basic process is similar.
  2. Select Devices and Simulators from the Xcode menu. ...
  3. Now, it's time to run the simulator based on your built codes. ...
  4. Xcode will then compile your app and validate the code for any errors.
Jul 5, 2022

What can I use instead of Xcode on Mac? ›

Top 10 Alternatives to Xcode
  1. Visual Studio.
  2. Eclipse.
  3. NetBeans.
  4. Android Studio.
  5. AppCode.
  6. Qt.
  7. IntelliJ IDEA.
  8. OutSystems.

What is the difference between iOS SDK and Xcode? ›

XCode is an IDE. iOS SDK (Software Development Kit) is a set of development tools (mostly in the form of libraries) that you use to create applications with. As mentioned by @VladTheImpaler you are probably trying to open an application written with the iOS4. 2 SDK in an environment that only has the iOS3.

Which data format do XIB files use? ›

XIBs are a newer, XML based format that is used for the UI at design time. When you compile your app, the XIB files are converted to binary NIB files for you, and those binary versions of the files are embedded into your app.

How to load custom UIView from XIB? ›

  1. Create a XIB File. ...
  2. Design Your View in Interface Builder. ...
  3. Create a Custom UIView File. ...
  4. Override Both UIView Initializers. ...
  5. Add UIView As XIB File's Owner. ...
  6. Add Entire View as an IB Outlet in UIView File. ...
  7. Load XIB in Common Initializer. ...
  8. Use Your View.

Which is better Swift UI or storyboard? ›

SwiftUI is a better choice than storyboards because it's easier to maintain and easier to test while providing a decent design-time GUI.

What is the difference between script and storyboard? ›

Scripts use written text to tell the story while storyboards use images.

What are the two types of storyboards? ›

They show how each scene of the journey will play out for a user as they interact with the product. Now, things are about to get interesting. There are actually two types of storyboards. Keeping movies in mind, these two types of storyboards are called big picture and close-up.

Does storyboard use UIKit? ›

With the UIKit framework, there are two options available for creating the UI for iOS apps: Storyboard and programmatically. Both methods offer several advantages.

What is storyboarding used for? ›

A storyboard is your roadmap when you make a video. Like a script, your storyboard visually guides you throughout the production process. By planning your video, you know which shots you need to create and how to create them when filming begins.

How do I remove constraints from storyboard iOS? ›

To remove constraints for a single view you select the view and hit the triangle button in the bottom right hand corner... And hit "Clear Constraints" under the "Selected Views" part. To clear constraints for an entire View Controller do the same but hit "Clear Constraints" under the "All Views in ..." part.

How do I delete a storyboard in Xcode 11? ›

  1. Step 1: Create new iOS Project. Choose a template for new project: Single View App. ...
  2. Step 2: Delete Storyboard. ...
  3. Step 3: Remove Main Interface. ...
  4. Step 4: Delete Storyboard file from Info. ...
  5. Step 5: Make your app run without Storyboard.

What apps can you build with no-code? ›

The best no-code app builder software
  • Softr for complete beginners.
  • Bubble for a balance between power and ease of use.
  • Google AppSheet for leveraging AI and automation.
  • Glide for creating simple mobile apps.
  • Backendless for advanced control over your data and infrastructure.
Jan 27, 2023

Is there an app for making apps without coding? ›

Thunkable is a no-code tool designed specifically for building native mobile apps. Features include drag-and-drop components, advanced logic, native mobile app functionality, and easy publication. Thunkable apps can be directly published from the platform to the Apple App Store, Google Play Store, or the web.

Is there a free iOS app builder without coding? ›

Can I create a mobile app without knowing how to code? Absolutely. Flipabit is easy to use and allows building professional apps without coding. In the Flipabit editor, you can drag and drop any widget or feature you want and customize it to match the concept of your app.

Can you build iOS app without developer account? ›

Getting started with iOS code signing

In order to code sign iOS apps, you need an Apple developer account (one of the requirements mentioned in the beginning), a development and a distribution certificate, your app ID and the matching provisioning profiles.

Can we build iOS app without developer account? ›

If you don't join the Apple Developer Program, you can still build and run your app on your devices using free provisioning. However, the capabilities available to your app, described in Adding Capabilities, are restricted when you don't belong to the Apple Developer Program.

How to build ipa file without apple developer account? ›

How to build IPA file without Apple Developer account?
  1. Step 1: Switch to Generic iOS device & Build in XCode.
  2. Step 2: Go to Finder search “project name” and copy Folder with “Disabled icon”
  3. Step 3: Make a new folder call “Payload” & copy the previous folder into it.
  4. Step 4: Compress “Payload” folder to get “Payload.zip”
Mar 23, 2019

Can Xcode run iOS apps? ›

Running iOS Apps on Mac

Alternatively, you can run iOS Apps on Mac using Apple's Xcode development environment; This will allow you to create an app from scratch and then run it on your Mac.

Can you build iOS apps with JavaScript? ›

The short answer is no. JavaScript is a web framework, and it's not possible to write native mobile apps in JavaScript. However, there are several options that allow you to use web technologies like the JavaScript framework you're familiar with and build Android and iOS apps.

Why is Xcode on my iPhone? ›

Xcode includes everything developers need to create great applications for Mac, iPhone, iPad, Apple TV, and Apple Watch. Xcode provides developers a unified workflow for user interface design, coding, testing, and debugging. The Xcode IDE combined with the Swift programming language make developing apps easy and fun.

Why do I need Xcode on Mac? ›

Xcode provides all tools to create apps (design, develop, and publish) for all Apple's platforms: iOS, iPadOS, tvOS, watchOS, and macOS. In addition, Xcode supports the source code for many popular programming languages, including Swift, Objective-C, Objective-C++, C, C++, Java, Python, and more.

How do I allow non developer apps on Mac? ›

To change which apps can open on your Mac, choose Apple menu > System Settings, click Privacy & Security in the sidebar, then go to Security.
...
Open a Mac app from an unidentified developer
  1. In the Finder on your Mac, locate the app you want to open. ...
  2. Control-click the app icon, then choose Open from the shortcut menu.

How to build without running Xcode? ›

To build a scheme without running the app, select Product > Build instead. If Xcode encounters an error during a build, Xcode reports the error in the Issue navigator and stops.

What is the difference between XIB and storyboard in Macos? ›

Storyboards - this is a visual tool for laying out multiple application views and the transitions between them (segues). XIBs (or NIBs) - each XIB file corresponds to a single view element and can be laid out in the Interface Builder, making it a visual tool as well.

How to use UIKit without storyboard? ›

Start a project without storyboard | UIKit, Xcode 12 &Swift 5
  1. Step 1: Create a new Xcode project. ...
  2. Step 2: Delete the Storyboard. ...
  3. Step 3: Remove the main interface. ...
  4. Step 4: Delete the Storyboard key inside Info. ...
  5. Step 5: Add the code in the Window Scene. ...
  6. Step 6: Run your App! ...
  7. 7 iOS Projects to Become a Better iOS Developer.

What is XIB and storyboard? ›

XIB and Storyboard are used for creating interfaces for users. One important point is,xibs are used for creating a single view(it has single file owner at the top of the xib file), but in-case for viewcontroller, multiple screens can be added and its flow can also be monitored(it has separate file owners).

How to make an iOS app without Xcode? ›

Non-native platforms, like Flutter or React Native, won't make iOS builds without Mac either. Storyboards can be edited only in Xcode, so development without Xcode means development without Storyboards. Alternative IDEs for iOS development require Xcode. You don't need to run it, but you should have it installed.

Can you make Apple apps without Xcode? ›

React Native is a cross-platform mobile app development framework that lets you create apps for iOS and Android with just one line of code. React Native is built on JavaScript, and it opens up new possibilities for the best web developers by allowing them to create mobile apps.

Is there any alternative to Xcode? ›

Google's Android Studio is one of the best cross-platform IDEs that can serve as a free alternative to Xcode. The tool works seamlessly on the Windows, Linux and macOS operating systems. Several programming languages, such as Java, C++, Go, etc., are supported by this platform.

Can I build an iOS app without Swift? ›

Yes, you can develop iOS apps without Swift using a compiler that can compile your code down to native iOS binary.

Can you run iOS apps in Xcode? ›

With the iOS Simulator installed; you can now build and run your iOS app. To build your app, simply click the Run button in Xcode. Xcode will compile your code and launch the iOS Simulator, and your app will be installed and run on the Simulator just as it would on a physical iOS device.

Can you build an iOS app without a Mac? ›

With Flutter and Codemagic, you can build and distribute iOS apps without buying a Mac computer yourself. In this post, we will walk you through how you can create a Flutter app on Linux or Windows and use Codemagic CI/CD to set up code signing for your iOS project and release the application to the App Store.

Is Xcode obsolete? ›

Apple announced Xcode 12 deprecation back in April, 2022.

How to simulate iOS with Xcode? ›

How to Set Up the iOS Simulator in Xcode
  1. Open Xcode 12. However, you may choose any version of Xcode, as the basic process is similar.
  2. Select Devices and Simulators from the Xcode menu. ...
  3. Now, it's time to run the simulator based on your built codes. ...
  4. Xcode will then compile your app and validate the code for any errors.
Jul 5, 2022

Can you build apps with Xcode? ›

Xcode is an Integrated Development Environment (IDE) for developing apps in the Apple ecosystem. We'll be focusing on iOS apps, but you can also make apps for macOS, watchOS, and tvOS apps. IDEs (like Xcode) contain and integrate many powerful tools that make software development easier for programmers.

What is hidden me app on Mac? ›

HiddenMe is a menu bar utility that hides users' desktop icons with a single click. It helps to hide cluttered desktops from view so they aren't a distraction or in the way. While Desktop Stacks now Stage Manager — both features of macOS — help to clean up the desktop view, they don't remove or hide icons completely.

How can I find hidden apps on my Mac? ›

Unhide apps on your Mac
  1. On your Mac, open the App Store.
  2. Click your name at the bottom of the sidebar, then click Account Settings or View Information at the top of the screen. ...
  3. Scroll to Hidden Items or Hidden Purchases, then click Manage.
  4. Find the app that you want to unhide.
  5. Click Unhide, then click Done.
Nov 8, 2022

What is secret app for Mac? ›

The Secrets app is the one and only app that decrypts and handles your data. Browser extensions and helper apps defer to Secrets to access your data. Automatic locking keeps your secrets safe even if your device is lost or stolen. Perform a security check on your logins to find weak, old or breached passwords.

Videos

1. Tour of the Xcode 5 Interface
(cartoonsmart)
2. Testable & Reusable UI components favoring Composition over Inheritance | iOS Dev Live Mentoring
(Essential Developer)
3. Livestream: Design and code the App Store Today in Figma and SwiftUI
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4. What's New in Xcode 14
(Sean Allen - Build. Ship. Profit.)
5. Build cross-platform mobile apps using Fabulous - Jim Bennett
(NDC Conferences)
6. Basic App Development with Swift
(MacAdmins Conference)
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